As with the original, our character is dwarfed by everything around them, making even something as simple as pushing a door open turn into a herculean task.
#LITTLE NIGHTMARES MERCH FULL#
It’s not just the enemies that are going to keep us up though the levels are full of abstract designs, all over-blown proportions rotted with decay and rubble, and we get the sense that not only is it crumbling around us but actively trying to kill us too. Without going into too much detail, the second main antagonist we come across still gives me the shivers just thinking about how they interact with us. The jittery movements, blood curdling moans and groans, and the often slightly obscured-but-still-messed-up facial features all combine into a title that isn’t just scary, but capital-C Creepy. Tarsier Studio have really nailed just what it takes to morph something as simple as a human adult into true nightmare fuel. I lost count of the amount of times I physically recoiled thanks to some of the abominations and abstract designs presented on screen. I was keen to rectify this with the sequel and man, what a wild ride those 6 or so hours were. The original Little Nightmares seemed to lean into that route hard but I never got around to playing more than an hour or so unfortunately. When it comes to horror and creepiness in games, I’m much more inclined to enjoy the psychological variety than out and out gore.